Companies and designers should recognize and explore children’s understanding of their well-being further in their own local contexts and design play experiences (content, stories, tasks) that reflect children’s understanding. Recommendations for industry include:
Unicef
– Design age-appropriate play experiences, aligning content with specific ages of children and stages in their development.
– Design diverse forms of play that allow all children the freedom to pursue their preferred play style.
– Explore forms of hybrid digital–physical play that require children to engage their body actively in physical and even tiring ways.
– Strive to incorporate (voluntary) social connection into play experiences, making play with others easier and more accessible.
– Integrate parents into the play experience, fostering parent–child play, parent education initiatives, and parent–child discussions about appropriateness.
– Pay attention to cultural context, employing awareness and sensitivity around gender, religious and other norms, which may also be carefully challenged.
– Build products that are accessible, especially for low- and middle-income contexts, being mindful of internet access, data costs, advertizing, in-game currency and pricing.
– Invest in further cross-sectoral research in relation to the impact of digital technology on children and committing to share data, outputs and findings publicly.
Unicef. (2022). Responsible Innovation in Technology for Children. https://www.unicef-irc.org/publications/pdf/RITEC_Responsible-Innovation-in-Technology-for-Children-Digital-technology-play-and-child-well-being.pdf
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