Tag: 2022

Tech literacy a euphemism for addictive behaviors

‘Tech Literacy’ is a euphemism for shopping, gaming, binge watching and other monetized and addictive behaviors. Wealthy, cynical power brokers like Nicolas Negroponte, founder of MIT Media Lab,…

Soylent-like solutions

Meaningful, impactful education is like this, too. It’s not just a matter of rote learning, of memorizing facts, or of internalizing certain routines. If anything, it’s also about…

Opportunities for industry

Companies and designers should recognize and explore children’s understanding of their well-being further in their own local contexts and design play experiences (content, stories, tasks) that reflect children’s…

A decade of unmet expectations

From 2010 to 2020, EdTech exploited two key educational myths to perfection. First, advocates for one-to-one initiatives confused learning engagement with learning gains. Sponsors of whole-school deployments of…

Fra vision til virkelighed (DK4)

Debat med om Kim Stensdal fra Dansk IT om et digitalt Europa. Vært: Christian Foldager

Fra børnehave til voksenuddannelse

Teknologiforståelse er en integreret del af alle uddannelser gennem hele livet, helt fra børnehave og til voksenuddannelse. På den måde har vi beredt alle danskere på muligheder og…

Danmarks Digitaliseringsstrategi

Det starter med vores børn og unge. Ligesom de lærer at læse og regne, skal de også tidligt i livet opbygge digitale kompetencer og forståelse for digital teknologi….

Solving the 2-sigma problem

Adaptive technologies seek to provide equal opportunities and fulfill student needs through hyperpersonalization (McRae, 2013). A complete mapping of student data creates complete transparency of the learner and…

10 Trillion

Since 2007, the rise of markets for teaching and learning has turned education into one of the fastest growing markets worldwide, with recent prophecies suggesting a staggering $10…